![]() ![]() Really appreciate all the info and advice. And more when you will not need "ap" lolĬheers Skell. Definitely, SL compared to imvu is much better and more realistic.Įventually, when you feel more comfortable with SL you will like it a lot. I still have my IMVU account but I already have some years that I do not enter. But after disappearing from SL for a while, came back and notice that SL had several changes, looked totally differente and I stayed. Then I left SL for 2 years to continue with IMVU since at first, I did not understand SL. At the beginning years ago I used both games. HELP ME SEE HOW MUCH BETTER SL IS THAN IMVU - CHEERS! Also keen to meet friendly folks who need more friends! I'm a Virtual World addict. Skins - straydog - VYC - Derme - Avenge - amiasĪNY TIPS, ADVICE, ASSISTANCE is all very gratefully received. Tattoos - speakeasy - identity - letis tattoo Shapes I've been told - Speakeasy - strong men - aetherian shapes - Tredente - RM store - ascendant I'm after a black avi (Tredente/Stanley Bento style)or a muscled hipster look (Volkstone Eric style look)Įyes I've been told to try - L'etre - Suicidal Unborn - Mesange Male Mesh Head (although I read somewhere don't get a mesh head as you will look identical to everyone else - thoughts?) - if i go mesh then Catwa Bento looking favourite or do i go with Signature Gianni head to match the body or doesnt that matter. Male Mesh Body (Signature Gianni? over Slink as I want it muscled) ![]() I am prepared to throw some money at it within reason and want to get my avi looking as realistic as possible (the whole thing I love about SL is the realism of the avis the textures etc). It is so much more complicated than IMVU in every way. I have done a bit of reading and research and am slowly getting to grips. To fully appreciate it I need to sort myself a decent avi and this is wear I am struggling at present. However, please know that the steps in this tutorial can be applied to any head product.Ok so after years on imvu I decided to try SL and see how good it was. For the purposes of this tutorial, choose to derive from product 59412. Open Create Mode, click the Derive a new product button and choose to derive from a head product. It all just works! Derive from a Head Product in Create Mode This all means that you can scale your head mesh without worrying about whether accessories and hair products will be broken. What’s more, you can tell the mesh scale to apply to accessories whose skeletons happen to be attached to the Head bone. With the Mesh Scale feature, you can tell IMVU to scale any vertices weighted to the Head bone in the avatar skeleton. Considering that the original head really does not have human proportions, the ability to make a human-looking head (or even a different, anime head) can be challenging.Įnter: Mesh Scale. As you know if you’ve read the Avatar Heads Tutorial, most heads built for IMVU avatars are meant to work seamlessly with thousands of existing hair and head-accessory products. So, if you want access to this panel, you need to derive from a head product.Ī little history: IMVU began with only one head size per gender that fit an anime aesthetic style. ![]() The features used in this panel have been built specifically for use with avatar head products. In the Editor, you have no doubt noticed a panel in the Meshes tab labeled Mesh Scale. For the purposes of this tutorial, we assume that you have read the Create Mode Introduction and the Editor Introduction. ![]()
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