![]() ![]() Heck, there’s a bowling section that manages to be tiresome. ![]() With those quotation marks, I mean to point out the odd difference between legitimate investigative methods that you might expect from a former inner city detective and the tedious busywork that Hyde occupies himself with. This discomfort grows as the actual “investigation” begins. Moving about, interacting, investigating and advancing through dialogues feels clunky and imprecise. Using a stylus, the player moves Hyde around on the touchscreen while the other screen shows a first person perspective of hallways and offices. This way, the standard screen on the left and the touchscreen on the right present a very vertical experience. The first thing to point out is that for this game the DS is meant to be held on its side, as though you were holding an open book (It’s a visual novel…get it?). As the game opens in December 1979, he comes upon a modest and dusty hotel in the Nevada desert, the eponymous Hotel Dusk. Now living as a salesman for a small company called Red Crown, Hyde travels across the USA for work. Hotel Dusk Room 215 tells the story of former NYPD detective Kyle Hyde in the years after his harsh departure from the force. I took advantage of the semi-miracle and gave the little game a go during my daily hour-long cross-city commute. Then, years later, I found it in a local game retailer’s discount bin. I, like many, learned of Hotel Dusk from a Brawl trophy. This underground DS point-and-click mystery visual novel may not be a standout inclusion in many people’s handheld collections, but at least it has something of a reputation in online Nintendo circles as being an obscure needle-in-the-haystack from the shovelware-ridden years of the Wii and DS era. Some scenes feature a partially watercolored look, but most of the time the characters themselves appear in black and white.2007’s Hotel Dusk Room 215 was published by Nintendo and developed by the former Cing. Hotel Dusk also features a unique art style: the characters are drawn in an animated sketchbook-type fashion. ![]() The game also features different kinds of puzzles, ranging from physically using your inventory to manipulate objects (such as jiggling a wire in a lock to pick it), or completing logic puzzles, like assembling a jigsaw. However, if you're not careful, you'll arouse suspicion and may even get kicked out of the hotel. When interrogating people, you can stop them at points in conversation and press them for information. The person you're questioning appears on the top screen. You can strike up a conversation with the guests, and when you do, Kyle, along with any questions you have, appear on the touch screen. The game takes place in two different perspectives: the touch screen is used to navigate top-down through the hotel, while the top screen displays a first person view of your surroundings. You hold the DS in the same manner as you would a book to play. The player takes on the role of Kyle Hyde as he searches through Hotel Dusk. Hotel Dusk: Room 215 is an adventure game from the creators of Another Code. What is so special about Room 215? What do these people have to hide? It's up to you to take control and find out. But, as he spends the night there, the secrets and past of the hotel's guests reveal themselves. He's sent to Hotel Dusk, a hotel in the middle of nowhere, to search for some particular items. Kyle Hyde, a former New York cop, gets by with a salesman's job. ![]()
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